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DRUMHEAD

Intelligent Drum Amplifier

Insert it, pick the part, and the tone is decided — the way a guitar amp works.

DRUMHEAD takes the whole fiddly business of shaping drums and puts it behind the kind of controls you would find on an amp. Plug in, choose the part, and you are most of the way there.

DRUMHEAD — Intelligent Drum Amplifier

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Demo audio

Three versions: untouched, default (knobs at noon), and adjusted (one way of moving them). The music never stops, so what you hear is the moment it changes. Click the waveform to play from anywhere.

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All three are exported at matched perceived loudness (LUFS), so what you hear is the processing itself and not a difference in level.

How to use DRUMHEAD

A full pass on the kick, from inserting it to shaping the sound.Then the other drums, with exactly the same steps.The before and after are matched in LUFS.At the same LUFS reading, the processed take comes across noticeably louder.

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What the testers reported

More than ten people used it before release. These are the points that came up more than once.

  • It sounds good.

    In the mix, the drums came forward.

  • It saves time.

    The per-part chains of EQ and compression were no longer needed.

  • It runs light.

    A CPU over ten years old handled it on every part without trouble.

  • It is easy to use.

    Usable straight away, without working through the manual.

  • They intend to reach for it first.

…and several said much the same.

Not one report of it failing to run.

Testers used Addictive Drums 2, BFD3, Superior Drummer 3 and MODO DRUM, among others.

During development it was also checked with EZdrummer 3, GetGood Drums Modern & Massive, Steven Slate Drums 5.5 and Studio Drummer.

Testers received the product free of charge. The points above are our own summary of what came up across their reports, not direct quotations.

What buyers have told us

Impressions sent to us by people using DRUMHEAD.

I could easily get the sound I had been after -- the "this is the one" sound -- and I want to keep using it in my future work. I mainly write loud, heavy material, and when I want the drums to cut through, this plugin alone covers it.

I normally build my drum parts in BFD3, and it pairs superbly with the stock kit pieces. Conversely, I suspect you may want to be careful when using it on expansion libraries.

It is one of the best plugin purchases I have made in the past few years.

升真 (Masuma)

Expansion libraries, particularly genre-specific ones, are sometimes recorded already processed. DRUMHEAD is built for unprocessed source material, so in those cases the processing will stack.

Up to now, using MT Power Drum Kit 2, the sound felt too clean -- there was no force to it. The kick especially. I tried all kinds of EQ adjustments and none of them quite worked, so I was papering over it with OTT.

Once I ran it through DRUMHEAD, it took on real presence. The kick in particular gained force -- presence, really. The snare cuts through far better than it did as well.

It was very easy to work with. I had the manual open as I went, but I had no trouble using it.

After that, if I just use EQ to sit it against the other instruments, I find I do not need any other plugin.

poh

I am entirely self-taught at writing, mixing and mastering, and for years one of my problems was that my drums never had enough impact. Simply inserting this plugin and pressing LEARN felt like it solved that. The rhythm became clearer, fills became dramatically easier to hear, and the weight and quality of the whole track went up another level.

You end up putting it on every drum track, but even so I have had no trouble with it being heavy on the CPU. It has become invaluable.

A customer (name withheld)
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Honestly, getting this much force at this price is remarkable.

I put it on the kick, and without touching the level, the weight clearly increased.

The ease of use, the price and the sheer force are outstanding, so I intend to keep using it.

A customer (name withheld)

DRUMHEAD has become a regular in my sessions. The sound comes out clearer and sits further forward, and mixing has become easier.

I think the drum sound matters so much that it goes a long way toward deciding whether a song works and what its mood is.

You just click LEARN on the kick, then the snare, and so on down the line, so it is simple to operate.

A customer (name withheld)

DRUMHEAD is running without any trouble.

I would not say I have really put it through its paces yet, but when I want to throw together a rough mix it is right there and easy to reach for. It has become very handy.

A customer (name withheld)

Why is there never a settled answer for drum tone?

“It depends on the genre and the source, so there is no right answer.” Read anything about mixing drums and you will run into that line almost every time.

And it is not wrong. Acoustic jazz and heavily edited modern metal ask for different things. How much low end the kick keeps. How hard the snare attack is pushed. Plenty does change with the style of the song and the material in front of you.

But that premise seems to get taken a little too far.

“Drum tone is something you build from nothing, fully custom, every time” — that idea has grown so loud that the part which does not depend on genre or source, the part that holds true across all of them, has been left out of the conversation entirely.

You should not have to agonise over it that often. There is room for a consistent starting point. That is what I kept thinking.

A guitar amp is not redesigned around the guitar you plug into it

Think about how guitar tone works.

Plugging in a Stratocaster does not retune the frequency response inside the amp for Strats. Plugging in a Les Paul does not rebuild its internal circuit for humbuckers.

Gain, bass, middle, treble — those get moved every time, certainly. But the fundamental character of the amp stays where it is. The frequency points do not shift. The compression behaviour does not change. And it still works. In guitar tone, this is completely unremarkable.

So why, the moment it is drums, does it turn into building EQ and compression back up from nothing, patchwork by patchwork, every single session?

Separate what can stay fixed from what has to stay adjustable

Drums and guitar are different instruments, of course. But as far as shaping tone goes, there should be some thinking they can share.

A kick has a broad direction that makes it work as a kick. A snare has one that makes it work as a snare. So do the toms, the cymbals, the room mics. And that broad framing does not get completely overturned because the situation changed. That is what I believe.

What actually matters is separating what can simply stay fixed from what has to be decided case by case.

Working engineers do not start from a blank page either. There is a compressor they reach for, EQ points they keep coming back to, an order they usually work in. The source goes through the familiar template first, and only what needs moving gets moved. That is a perfectly natural way to work.

So why not make the template itself the plugin. That is where DRUMHEAD started. Insert it, pick the part, and the tone is decided — the way a guitar amp works. That is the whole concept.

To do that, DRUMHEAD splits drum tone three ways. What we fix in advance. What gets matched to your material automatically. And what you decide.

The basic processing stays fixed

The processing that gets a drum into shape is settled in advance, on our side. Kick as kick. Snare as snare. Each track already has a chain suited to it — filtering, compression, EQ and the rest — built and waiting.

Put bluntly, it is the part where “handling it roughly like this is going to be fine.” There is nothing here for you to design again.

Calibration that matches your material

There is one thing, though, that clearly does change with the source: input level.

With the exact same compressor settings, a snare arriving 10 dB louder produces a very different amount of gain reduction. At that point “keep the processing fixed” stops meaning anything.

So DRUMHEAD uses the LEARN button to read the incoming signal and match the level automatically, so the internal processing lands in the range it was designed for. Loud source or quiet, it never slams and never barely engages — the gain reduction stays where it should.

The character is yours, with only the controls you need

Less room. More attack. More punch. A little more air up top. A warmer feel.

Those calls — what character do you want — are not for a machine to make. So that is all that was left on the panel.

The housekeeping stays fixed. Level differences are matched automatically. The character is yours. Those are the three roles DRUMHEAD divides the work into.

Which makes the whole workflow this short

  1. 1Insert it on the track and pick the part — kick, snare, toms, cymbals, room or bus
    Insert it on the track and pick the part — kick, snare, toms, cymbals, room or bus
  2. 2Hit LEARN and play a representative hit
    Hit LEARN and play a representative hit
  3. 3Watch the level settle so the chain lands where it should
    Watch the level settle so the chain lands where it should
  4. 4Then shape it to your taste with a handful of knobs
    Then shape it to your taste with a handful of knobs

None of drum tone has to be thought through from nothing. Rather than staying lost in the details, settle the broad direction first. Then use your ears on the parts that genuinely call for a musical decision.

Guitar tone gets to start from “let’s plug into this amp and see how gain and tone sit.” Drums are allowed to be approached just as loosely.

DRUMHEAD is a proposal for that way of working.

¥3,980tax included
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Version
1.0.0
Formats
VST3 / AU (macOS)
System requirements
Windows 10 / 11 (64-bit)macOS 10.13 以降
Specifications
3 activations per license

¥3,980tax included

Buy now